Events
Workshop Counterfactual Game Design: Past-as-Process
PlayTime is organizing a two-day workshop on the processes at play in counterfactual game design and development. This practice-based workshop will take place at Leiden University on August 28th and 29th.
The goal of the workshop is to facilitate a space for scholars at every level to discuss the approaches, challenges, and elements involved in designing counterfactual play. How do terms like agency, immersion, affect, choice, and narrative come into question in forming and shaping counterfactual play?
Call for Papers
Scholars at any level are welcome to submit papers. To participate in this workshop, your abstract should be submitted by June 21st. Find more information here.
PlayTime is a NWO-Funded research project hosted by Leiden University’s Centre for the Arts in Society and the Leiden University Centre for Digital Humanities